Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 29, 2005, 06:41 AM // 06:41   #1
Academy Page
 
Join Date: May 2005
Advertisement

Disable Ads
Default Allow players to unlock skills slowly through PVP!

I think it would be rather cool if players were able to unlock skills in PVP, but at a slightly slower rate than you'd be able to unlock them in PVE (unless you were extremely good at PVP).

The system would be something like:
1. Take the time it takes the average player to unlock x skills in PVE.
2. Take the time it takes to gain x Fame in PVP.
3. Award "training credits" alongside Fame in PVP.
4. Develop a Skills Store which lets players use training credits to unlock skills at roughly 80% of the rate they could in PVE - naturally Elites would be priced higher, based on the rate of unlocking x Elite skills in PVE.

Just thought of this idea based on a couple people I know who wished they were able to spend all their time in PVP rather than playing through the PVE. I kind of agreed, despite stating to him that PVE was very short and easy. Even though it is short it'd still be awesome to be able to spend all your time PVPing.
Axehilt is offline   Reply With Quote
Old May 29, 2005, 09:47 AM // 09:47   #2
Academy Page
 
Join Date: May 2005
Guild: Ectos And Shards
Default

I agree with this type of system, but I disagree with the assertion that completing PvE for PvP purposes is short and easy. If you want to unlock a very wide selection of runes and equipment--all of which are essential to optimal PvP performance--you have to spend an incredible amount of time farming.

I would suggest the following method, which is somewhat based in PvE, but allows players to unlock upgrade items and runes without farming for long periods of time.

Create a single-use item. If used on a rune or upgrade, it destroys that item and unlocks it for your PvP account. Call it a Celestial Tutor, if you like, and offer it as a very rare drop and a very, very expensive purchase at an endgame merchant. This would provide a somewhat deeper albiet limited gold sink for the economy, and it would allow PvP players to find value in gold, which is currently meaningless to many of them.

Edit: I'd like to note that by expensive, I mean ten or twenty platinum pieces. I think we should drain the gold out of the game as quickly as possible. The current economy is like an old man's catheter bag after five cups of coffee and twenty-four hours. It's bursting at the seams. :[

Last edited by Zoolooman; May 29, 2005 at 09:59 AM // 09:59..
Zoolooman is offline   Reply With Quote
Old May 29, 2005, 09:52 AM // 09:52   #3
Wilds Pathfinder
 
Aaaaagh's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Zoolooman
I agree with this type of system, but I disagree with the assertion that completing PvE for PvP purposes is short and easy. If you want to unlock a very wide selection of runes and equipment--all of which are essential to optimal PvP performance--you have to spend an incredible amount of time farming.

I would suggest the following method, which is somewhat based in PvE, but allows players to unlock upgrade items and runes without farming for long periods of time.

Create a single-use item. If used on a rune or upgrade, it destroys that item and unlocks it for your PvP account. Call it a Celestial Tutor, if you like, and offer it as a very rare drop and a very, very expensive purchase at an endgame merchant. This would provide a somewhat deeper albiet limited gold sink for the economy, and it would allow PvP players to find value in gold, which is currently meaningless to many of them.

Wow, now THAT^ is a good idea.
Aaaaagh is offline   Reply With Quote
Old May 29, 2005, 10:04 AM // 10:04   #4
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

Great idea... now all we need is some way for PvE players to be able to contribute to the PvP game (PvP players open the passage to the underworld for us PvE players)
DrSLUGFly is offline   Reply With Quote
Old May 29, 2005, 01:11 PM // 13:11   #5
Ascalonian Squire
 
Join Date: Apr 2005
Default

Agree with OP!
Guardian Legend is offline   Reply With Quote
Old May 29, 2005, 05:19 PM // 17:19   #6
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by Zoolooman
I would suggest the following method, which is somewhat based in PvE, but allows players to unlock upgrade items and runes without farming for long periods of time.

Create a single-use item. If used on a rune or upgrade, it destroys that item and unlocks it for your PvP account. Call it a Celestial Tutor, if you like, and offer it as a very rare drop and a very, very expensive purchase at an endgame merchant. This would provide a somewhat deeper albiet limited gold sink for the economy, and it would allow PvP players to find value in gold, which is currently meaningless to many of them.
Eh? To me that sounds like putting even more emphasis on PVE and farming gold/items, which is the direct opposite of what my idea is trying to accomplish. :/

I don't believe a better economy can ever happen in Guild Wars without overpricing certain items which are necessary to be competitive in PVP. I dunno - my first impulse is to tell those sorts of people to go play Ultima Online, EVE Online, or M.U.L.E. if they want a game with a developed economic system.
Axehilt is offline   Reply With Quote
Old May 29, 2005, 08:09 PM // 20:09   #7
Frost Gate Guardian
 
Join Date: Mar 2005
Default

I like the idea a lot, actually. It would be nice that the Training Credits be awarded not only in one area, but in GvG, Tombs, Team Arena, and random Arena.

http://www.guildwarsguru.com/forum/s...ad.php?t=10724

That's another link to a suggestion thread, pretty long though, but some good suggestions as well, overall.
goku19123 is offline   Reply With Quote
Old May 29, 2005, 10:31 PM // 22:31   #8
Krytan Explorer
 
Jackell's Avatar
 
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
Default

The way I see it, characters should be able to unlock skills in pvp. Perhaps for every 5 wins you get (not consecutivly), you get a skill point that you can use to unlock a skill for the pvp characters. However, to balance it, maybe there's a ladder in the skills you have to follow, a la Diablo 2 style, and you can capture elites from other players.

Perhaps in the Droknars forge and Lions Arch arena's, since you get Guild Rankings for GvG and Sigils for HoH. It could add a reason to pvp in those arena's, which I know some people are looking for.
Jackell is offline   Reply With Quote
Old May 30, 2005, 12:17 AM // 00:17   #9
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

I agree totaly with this, and add that items should be gained easier then winning hoh as well (Now that my hill giant farming got a massive nerf (Which took a reasonable enough time to get good items anyways, without the nerf...) and i never found the drakes worth it, but people are complaining that the drops off them even got reduced... even though i thought the game was a little more "Skill" based... i mean... now these hill giants (Massive knockdown) drop things like the little skeletons drop on the way there... it's actually made my pve experience drop, which made me reduce to only pvp... On to my next small problem

Perhaps adding ANYTHING small to the 4v4 making it worth going there... would make people actually try... it would make people not leave right after they die --(Even tho there's a thing called RESURRECTION)--**Something that's been totaly pissing me off, and making me go into only the tournaments, in which i get pissed at all the blatant racism that i see all the time...**

--WARNING, FUN SPOILER-- If you really want to have some fun and dont really care as much about winning... try going into hoh with only henchies... if you get into the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO2, it's alot of fun ganking on the priests... not to mention, the team you're suppose to be facing(Guess what happens to them... they go and offset ALL the pvp in the whole area...causing alot of massive confusion)... with all this confusion, i've actually had it possible to where i WON with a henchy team... it blew my mind... and then, i was able to go into the king of the hill (Let them fight, and try to kill the winning team... i have yet to win in that with only henchies... but soon enough it will be done too)... then after that, i dont know of any way to beat the other battles with only henchies... but hey! figure out ways for your character build, because if you can dream it, it can be done.

Last edited by Perishiko ReLLiK; May 30, 2005 at 12:22 AM // 00:22..
Perishiko ReLLiK is offline   Reply With Quote
Old May 30, 2005, 02:12 AM // 02:12   #10
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by Perishiko ReLLiK
Perhaps adding ANYTHING small to the 4v4 making it worth going there... would make people actually try...
Well random 4v4 matches should always be sorta useless, because they're so reliant on which players you randomly get matched up with. I would love to see a separate ladder for Random players, but it must be entirely separate from the totally skill-based arenas.

For arranged 4v4 matches though, I completely agree. Training Credits would be rewarded in Arranged, Tombs, and GvG.
Axehilt is offline   Reply With Quote
Old May 30, 2005, 02:38 AM // 02:38   #11
Frost Gate Guardian
 
Join Date: Apr 2005
Location: Puget Sound area, WA State
Guild: KnightMare Brigade [KB]
Profession: E/R
Default

Actually that's a good suggestion from Jackell. Make the SOC usable on ANYONE with the skill. Not just bosses, but other players in the PVP battles.

And don't make it just for your proffs either, someone uses an elite skill, let them grab it to unlock it.

They pay for it by having to waste a skill slot for SOC during the battle, but ultimatly, they'll get what they're after... doing what they like.

Let them earn skill points and have a skill trader on hand at the arenas that can use them to unlock non elites and capture elites from other players.
Oni No Arashi is offline   Reply With Quote
Old May 30, 2005, 02:56 AM // 02:56   #12
Frost Gate Guardian
 
 
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
Default

I disagree that player should be able to unlock skills through only PvPing. You can already unlock everything from runes to upgrades through winning sigils and buying unidentified salvage armors and weapons. You can already rush a newly created character from level 1 to level 20 in a single day. What more do we need to make the game simple mode? To be honest the whole idea of being able to create a level 20 PvP character without going through the RP side first was a bad, bad idea. It should be that you can create a level 20 PvP character any time after going through the missions. I know people don't like the grind, but this is an online game. If it were a single player game, you can hack it so that you have 20k hp and get to top level in a few hours. And people do hack games all the time. That doesn't mean Guild Wars has to follow the same model.
Anariel is offline   Reply With Quote
Old May 30, 2005, 06:02 AM // 06:02   #13
Krytan Explorer
 
Jackell's Avatar
 
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
Default

I never said pvp only for skills.

Keep PvE the same, but allow people to unlock skills through PvP as well. In essence, instead of levelling 1 - 20 mission and unlocking skills through PvE you could also do 1 -20 in arena's and unlock skills through there as well. I see it as people could unlock their stuff however they would like to.
Jackell is offline   Reply With Quote
Old May 30, 2005, 06:41 PM // 18:41   #14
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

Quote:
Originally Posted by Axehilt
Well random 4v4 matches should always be sorta useless, because they're so reliant on which players you randomly get matched up with. I would love to see a separate ladder for Random players, but it must be entirely separate from the totally skill-based arenas.

For arranged 4v4 matches though, I completely agree. Training Credits would be rewarded in Arranged, Tombs, and GvG.
I'm talking about the 4v4, in draknor's forge(?), sorry, i should have stated what i was talking about... it's more then not, very empty : (

I still have fun with the random 4v4 out of the fact that ANYTHING can happen... you ever been paired up with two mesmers an a wa/mo, when you're a monk?... yea, it's kinda fun, till you get a team filled with rangers (Which people TOTALY underestimate...) dazing the monk and poisoning all of us, i mean... even without traps, it was Wowza... not to mention all the distracting shots, and the wa/mo couldnt deal enough dmg to outspike the troll unguent... the four rangers beat what i thought was a near perfect team for 4v4... heh, and i bet the next battle they went into, they lost... i just love the way Anything can happen in random 4v4...
Perishiko ReLLiK is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
best way to unlock skills? woodyfly The Riverside Inn 10 Oct 07, 2005 10:49 PM // 22:49
Zeroo The Riverside Inn 14 Jul 14, 2005 07:09 PM // 19:09
PVE unlock PVP skills Hellion Questions & Answers 5 May 16, 2005 04:54 PM // 16:54
Should SoC unlock skills? Cleocatra Questions & Answers 4 May 01, 2005 10:31 PM // 22:31
Unlock Skills Raumoheru Questions & Answers 7 Apr 24, 2005 07:28 PM // 19:28


All times are GMT. The time now is 07:19 AM // 07:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("